Specialisations make a big difference to playstyle too! Have fun. If you look at the wiki you can see the various race options and what they contain, and if you click through to the classes you can see how races modify class units beyond their usual modifications. Other cool options are frostlings/goblins for a new damage type you can't access otherwise, tigrans for sun shield crusaders and orcs for tireless crusaders or war cry exalted.Īt the end of the day you can just tinker and experiment till you find something you like or even pick because a combination that looks/feels awesome or has great roleplaying potential! Exalted get charge, crusaders get improved wall climbing. Tigran Theocrat supporters get shapeshifting if I recall correctly, also their Crusaders get Sun Shields. ![]() Special mentions go to Tigrans and Frostlings - Frostlings have a T3 support melee unit, that's quite unique. ![]() They also get armored evangelists and shields on their exalted.ĭraconians: Much like humans their evangelists actually receive a ranged attack but here it is fire, which allows for some damage diversification. Both their T3s are infantry, another unit type buffed by the Theocrat class kit. ![]() While in this game pretty much every combination has it's upsides, I do have some favourites for theocrats.ĭwarves: Their crusaders not only have naturally higher tank stats, but they get defensive strike which has great synergy with the defender ability they already get.
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